


We had a goal to release our game, Questmore, after just a few months of development. As our primary programmer on the team, it’s my job to figure out how we can deliver content as quickly as possible. Galvanic Games is a small company with few resources. Managing Game-Loading Memory in WebGL with Unity BattleHand is celebrating its 1-year anniversary today! It’s amazing how quickly the year flew by, and we’re super excited to say that not only was BattleHand chosen as an Apple Editor’s Choice title at launch, but Apple also just included it in its Best of App Store 2016! How did the team react when you found out? A. And after 1 year, the game is still going strong! Q. Their latest mobile game, BattleHand, is a return to their fantasy roots where players enter the world of FellCrest to rescue the kingdom from darkness. After forming in 2012, they quickly realized that developing mobile games would give them more freedom to take risks and innovate. To celebrate the 1-year anniversary of the charming fantasy RPG BattleHand, we sat down with the extremely talented development team behind the game, Another Place Productions, to discuss inspiration, process, and, of course, BattleHand! The London-based indie development studio started surprisingly enough at Lionhead Studios when the 3 founders, who were working on the Fable franchise, decided to create their own games. 'BattleHand' Q&A with Another Place Productions The ability to reset your game with a multiplier to progress, often called a “prestige,” is one of the crucial mechanics behind most modern idle games, originally popularized (and conceived?) by Orteil’s Cookie
#Realm grinder forum kongregate how to
Now, in the final part, we will look at prestige loops, including analyzing the design behind real-world examples and how to vary them to keep things interesting for the player. In Part II we explored different options for growth outside of the Cookie Clicker exponential model, as well as other options for interactions of generators. In Part I we looked at some of the standard math behind rapid-growth idle games, primarily at the relationships between exponential and polynomial growth and some methods of checking and adjusting the balance of the various generators over time. The sections draw heavily from a collection of spreadsheet models I built and have opened up for you to play around with.
#Realm grinder forum kongregate series
This three-part series is intended to break apart my MIGS 2016 slides into what are hopefully detailed but accessible angles on the math and mechanics behind idle and incremental games. In reality you generally want to allocate the smallest amount of memory possible, which Without doing research on the subject, it can be easy to assume that increasing the memory available to the application will lead to better performance. With Unity and WebGL this happens often when deciding how much heap space to allocate for the WebGL application in the player settings. Measure Twice, Optimize Once One of the most common mistakes developers make when trying to optimize content is making assumptions about what is taking up lots of time or space. This article will outline several techniques for resolving some common WebGL performance issues we’ve seen with games published on Kongregate, and hopefully get you off to a good start when it comes to delivering a great plugin-free experience with your WebGL game. This is a particularly tricky problem on older machines that have less resources available. Unfortunately, many of them also run into issues that can lead to performance degradation and instability. Many Unity developers have taken the plunge and started exporting WebGL versions of their games. Unity WebGL Memory and Performance Optimization Will you align with the elves, who reward tapping for treasure, or the demons, who give massive bonuses to the most powerful structures? Realm Grinder originally launched as a web game on in May of 2015 Each faction offers its own distinct play style. Further adding depth and strategy to the game are the many alliances you can choose, from fairies and elves to goblins and demons. Realm Grinder is a seemingly simple idle game at first glance, but quickly becomes very deep and offers hours of play with thousands of upgrades and achievements to collect. Will you choose good or evil? You’ll start by choosing a side - will you be a benevolent ruler or a cruel tyrant to your subjects? Your choice will unlock unique buildings to grow your realm faster. We’re excited to announce that Realm Grinder, a player favorite on, is now available on iOS and Android! We teamed up with Divine Games to bring the deep idle RPG to more players around the globe and are ready to know.
